iGaming Games

Rollix Game Studio

We build slot games from idea to playable launch: art direction, math, PixiJS client, backend runtime, iframe launch, wallet flow, and QA handoff.

  • Two demo games live now
  • Slot client and backend shipped together
  • Clean handoff for operator launch

Studio board

Slots that look finished and run in production.

Lucky Fortune

Asian slot with fast reads and clear bonus states

Tiny Mouse Bakery

Warm fantasy slot built around collection moments

Custom slots

Theme, symbols, math, client, backend

Operator builds

Launch-ready iframe flow and wallet contract

01

Game

02

Math

03

Client

04

Launch

Game art

Theme, symbols, UI states, animation direction

Math

RTP, volatility, payout table, feature rules

Runtime

Iframe launch, session state, wallet calls, QA checks

Game Capabilities

One focused production path from game concept to launch

Rollix is structured around the work that makes an iGaming game shippable: game design, math, art direction, client runtime, backend integration, QA traces, and launch handoff. The output is a playable artifact, not another polished pitch deck.

Scope a game project
01

Game design

Mechanics and math

Core loop, RTP, volatility, payout logic, feature triggers, and exposure model.

Mechanic sketch + math sheet

02

Visual world

Art direction

Theme, symbols, UI mood, motion language, and branded presentation system.

Mood frame + symbol language

03

Runtime

Game client

Responsive game shell, animation states, round feedback, and mobile-first UX.

Playable state map

04

Systems

Backend integration

Wallet, callbacks, session flow, configuration, staging, and partner handoff.

Integration scope

05

Validation

QA and traces

Round states, payouts, settlement, recovery paths, and launch acceptance checks.

QA trace checklist

06

Release

Launch support

Build package, rollout notes, production triage, and post-launch follow-up.

Launch handoff

Game output

Playable prototype, math notes, integration scope, launch checklist.

Scope a game

The game review starts from artifacts.

A serious conversation should show mechanic notes, payout assumptions, art direction, runtime states, integration risk, and the launch checklist in the same room.

Game Showcase

Game feel, math intent, and launch risk in one review

Each study is framed like an early production artifact: enough visual direction to judge the feel, enough math and integration detail to know whether it can ship.

  • Playable state map, not a marketing mockup
  • Payout assumptions and volatility notes shown next to the visual direction
  • Wallet, callbacks, QA traces, and rollout risks reviewed before build handoff
Live gameR1
Lucky Fortune preview
LF
7
CO
W
DR
Game format study

Lucky Fortune

Chinese-themed real-money game direction with a 5x5 grid, lucky-symbol rhythm, respins, and premium fortune visuals.

96.3 RTP5x5Respins
Live gameR2
Tiny Mouse Bakery preview
M
B
W
Q
K
Game format study

Tiny Mouse Bakery

Warm bakery-themed cascade game with compact character appeal, symbol drops, layered wins, and a softer visual tone.

96.4 RTPCascades5x3

Game review package

Format range, game feel, math intent, integration risk, and launch artifacts in one room.

Why Rollix

A focused studio model for teams that need iGaming games shipped cleanly

Rollix is strongest when the buyer needs production ownership: creative direction, math, engineering, QA, and partner launch support in one accountable workflow.

Delivery ownership

Build in-house
Internal teams split across product, math, art, and engineering
Fragmented vendors
Multiple vendors with handoff gaps
Rollix
One studio scope from concept to launch

Game quality

Build in-house
Depends on available specialist capacity
Fragmented vendors
Visual work often separated from math and runtime behavior
Rollix
Mechanics, math, art, and client states reviewed together

Launch risk

Build in-house
Integration issues appear late in production
Fragmented vendors
Provider requirements discovered after creative approval
Rollix
Wallet, callbacks, QA traces, and rollout checks are planned early

Stakeholder clarity

Build in-house
Product, design, and engineering can report different status
Fragmented vendors
Each supplier shows only their part
Rollix
One production board for scope, risks, build state, and launch tasks
Technical Credibility

Technical proof for a game that has to run in production

The landing should make engineering confidence visible: game contracts, wallet behavior, math review, QA traces, and launch operations appear before a buyer needs to ask.

Delivery artifact

Launch checklist

Game standard

Traceable round flow

Game API contract

OpenAPI-backed integration notes for launch, wallet, session, and game state flows

Wallet and callbacks

Round settlement, callback traces, and partner integration states are visible in delivery

Math testability

RTP, volatility, payout behavior, and edge states are reviewed as production artifacts

Launch operations

Build package, staging notes, QA checklist, and rollout ownership stay tied to the game

Buyer takeaway

Rollix is presented as a production studio with a verifiable launch path, not only a creative team producing game visuals.

Games Next Step

Bring a game concept, market target, or launch requirement.

Rollix can help turn it into a production scope with mechanics, math, game client, backend integration, QA traces, and partner launch support.